Patch 19: Sept 30th 2012 - Pet Bonding, Combat & Bug Fixes

Discussion in 'Patch Notes' started by Chris, Oct 1, 2012.

Thread Status:
Not open for further replies.
  1. Chris

    Chris Renaissance Staff
    Renaissance Staff

    [​IMG]


    • Pet Bonding
      • Pet Bonding
        • Enabled Pet Bonding
        • Pets that require only 1 control slot can be bonded after 7 days of interaction with their master.
        • Players may only bond 1 pet per character.
        • To bond a pet you must have enough skill to control the pet.
        • To bond a pet that requires more than one control slot, you must feed your pet a special type of meat found on certain rare monsters.
        • Enabled a system of pet skill loss on resurrection.
        • Re-enabled stat-loss on successfully taming a creature as per the bonding system
      • Pet Feeding Changes

        • When feeding your pet the new "peculiar meat" you will see one of two messages.
        • "Your pet devours the food hungrily" means your pet still craves the peculiar meat.
        • "Your pet is very fond of you" means your pet is ready to bond with you.
          Make sure you feed the peculiar meat to your pet one at a time.
          To initiate the bonding process and establish a bond with you pet, any standard food item will work, however you will need to feed them enough peculiar meat before they will bond.
      • Animal Lore Changes

        • On the 3rd page of the animal lore gump you will see a section detailed "bonding status" It will show one of the 4 messages depending on the pets bonding status with its master.
        • "Your pet is ready to be bonded"
        • "Your pet is bonded with you"
        • "Your pet craves peculiar meat"
        • "You must spend more time with your pet"
        • Animal lore will now work on any animal/creature at 100 skill.
      • Crystal Ball of Pet Summoning
        • Created a new item that can be purchased from the animal trainers that will allow tamers to summon a lost pet.
        • Added an additional item that will allow you to recharge the ball of summoning.
        • Created a gump to confirm the pet summoning process, allowing you to summon your bonded pet without any previous linking process.

    To see a complete blog post regarding the bonding system changes click here

    • Bulk Order System
      • Fixed a problem related to players with exactly 70.0 real skill not being given the proper order status message or a bulk order deed.
      • Made a minor adjustment to the Tailor Rewards to increase the chance of receiving a bulk order book as a reward.

    • Combat
      • Concussion Blow special ability now caps at -25 intelligence.

    • Factions
      • Resolved an issue related to Faction Guards AI, causing them to acquire improper targets as enemies.
      • Faction Point Atrophy now only occurs every 72 hours.

    • Housing
      • Fixed a problem with the doors in a tower not opening the proper direction
      • Fixed a problem in large keeps with the 1st floor internal door being 1 z axis to high.
      • Fixed a problem in large keeps with the 2nd floor doors in a keep opening incorrectly.
      • Fixed an exploit allowing a player to resurrect in a large patio house in certain situations.

    • Items
      • Fixed a problem that was keeping players from dropping items at their feet.
      • Fixed a minor problem with dye tubs not retaining their hue or being able to be re-dyed.

    • Players
      • Created the system to allow players to customize their title by flagging their skills in a certain manner.
        To set your skill title, simply mark the skill you wish to be listed with an up flag, marking all other skills to locked
        In the event of multiple skills being flagged up and at the same level, the first skill found will be displayed.
        If all skills are marked as down or locked, no skill title will be displayed.

    • Poisoning
      • Updated the maximum damage for each level of poison
        This only affects monsters with more than 100 hit points and allows for poison damage to be capped based on the level of poison, not a shared maximum.
      • Disabled poison damage from revealing a player on a damage tick.

    • Spells
      • The spell casting speed of the mage AI has been lowered slightly.
        Spell casting speed of mage AI is now scaled based on Intelligence & Magery skill of the caster
      • Adjusted the damage formula of all direct damage spells to a properly balanced level.
      • The spell recovery delay for being interrupted while casting a spell has been increased slightly.
      • The mind blast spell is now capped at 40 damage.

    • Skills
      • Arms Lore
        • Fixed a minor problem with the messages related to arms lore.
      • Animal Lore
        • Added additional information to the 3rd page of the informational gump detailing the pets bonding status.
          • "Your pet is ready to be bonded"
          • "Your pet is bonded with you"
          • "Your pet craves peculiar meat"
          • "You must spend more time with your pet"
        • Adjusted the skill to work on all monsters should you pass a skill check.

    • Treasure Maps
      • Adjusted the initial guardian spawn levels on level 4,5 & 6 treasure maps to be in line with known data.
      • Adjusted the type of spawn that can be seen on a level 5 and 6 map.
  2. DarkWing

    DarkWing Senior Counselor
    Senior Counselor
    UO:R Subscriber

    Re: Patch 19: Sept 30th 2012 - Pet Bonding, Combat & Bug Fix


    BOO!
  3. Wise

    Wise Well-Known Member
    UO:R Subscriber

    Re: Patch 19: Sept 30th 2012 - Pet Bonding, Combat & Bug Fix

    This means executioners hit for -25 as well?
  4. Wulver

    Wulver Well-Known Member
    UO:R Subscriber

    Re: Patch 19: Sept 30th 2012 - Pet Bonding, Combat & Bug Fix

    So now when you are overweight, logs or ore will drop to your feet?
  5. Chris

    Chris Renaissance Staff
    Renaissance Staff

    Re: Patch 19: Sept 30th 2012 - Pet Bonding, Combat & Bug Fix

    ^ for ordering
Thread Status:
Not open for further replies.

Share This Page