Magic Trap: Doors

Discussion in 'Bug Reports' started by Lightshade, Feb 5, 2014.

  1. Lightshade

    Lightshade Well-Known Member
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    Magic Trap cannot target doors as it should.

    Doors were able to be magic trapped both in dungeons and in houses. With the magic trapped dungeon doors, it defeated the open door macro and would make the player stop to 2x Click the door. This was used quite a lot to keep PK's from swarming a spawn point and catching players by surprise. It was also used to trap house doors back in the day.

    I'd like to see this little bit of UO Accuracy corrected.
  2. Blaise

    Blaise Well-Known Member
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    I'm also in favor of this. I used to drop tables and magic lock the doors at the Lich Lord room in Deceit in another realm. Seems appropriate to have it here and I'm not seeing much of a reason not to, but I'd love to hear it if they exist.
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  3. snap dragon

    snap dragon Well-Known Member

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    I don't remember if this was T2A or UOR or if you can still do it in UO, but this is definitely a thing that happened. Always opening exploding doors in lich lords. On my shard they removed the door to the lich lords entirely because people were hiding pets in the "guard" status (not sure if that works here either) and trapping it to make people run into it and get killed.
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  4. Wise

    Wise Well-Known Member
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    Also its fun to trap people's doors and give them a scare when they come home.
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  5. Dalavar

    Dalavar Well-Known Member
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    I think "guard" was removed before the UOR heyday. It was problematic (to OSI) for a number of reasons. That is one I've not heard of, but I like it.

    What about Magic Lock? Was that ever able to be used on doors?
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  6. snap dragon

    snap dragon Well-Known Member

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    yes. Doors were just like lockable containers, you could even tinker trap them.
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  7. Blaise

    Blaise Well-Known Member
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    Seems legit. It's a lock and/or latch system, it should be able to be trapped. I wouldn't mind seeing that possible on dungeon containers and towns, etc. Perhaps an NPC LoS check in town if you're trapping a town container, as it would be technically criminal to do so?
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  8. snap dragon

    snap dragon Well-Known Member

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    when the trap springs the tinker should get the count anyway. You know, if we had working tinker trap mechanics.
  9. Blaise

    Blaise Well-Known Member
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    Agreed, on both points.
  10. Huzke

    Huzke Active Member
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    As a leet PvE'er I approve of this request. So many of the tactics I've always used to defend myself from PK's doesn't work here. No item dress invis macro, no trapped doors, no Provo onto players etc...
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  11. Lightshade

    Lightshade Well-Known Member
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    I would still love to see this fixed so that you can trap doors again.
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  12. Blaise

    Blaise Well-Known Member
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    Absolutely, please, much yes, very want, wow.
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  13. Lightshade

    Lightshade Well-Known Member
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  14. Lightshade

    Lightshade Well-Known Member
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    Friendly Bump.
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  15. Zyler

    Zyler Well-Known Member

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    I believe this happened after UOR. I wouldn't call it a bug however I guess could be an enhancement. Im not really in favor of it tho.
  16. One

    One Well-Known Member
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    .
    Last edited: Feb 5, 2023
  17. Lightshade

    Lightshade Well-Known Member
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    Pull up the demo and test it. ;)
  18. Lightshade

    Lightshade Well-Known Member
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    Still hoping for this fix.
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  19. bart simpson

    bart simpson Well-Known Member
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  20. wylwrk

    wylwrk Well-Known Member

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    .... and bypassable with remove trap after successful detect hidden.

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