Magic Trap: Doors

Discussion in 'Bug Reports' started by Lightshade, Feb 5, 2014.

  1. Lightshade

    Lightshade Well-Known Member
    UO:R Subscriber

    Magic Trap cannot target doors as it should.

    Doors were able to be magic trapped both in dungeons and in houses. With the magic trapped dungeon doors, it defeated the open door macro and would make the player stop to 2x Click the door. This was used quite a lot to keep PK's from swarming a spawn point and catching players by surprise. It was also used to trap house doors back in the day.

    I'd like to see this little bit of UO Accuracy corrected.
  2. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    I'm also in favor of this. I used to drop tables and magic lock the doors at the Lich Lord room in Deceit in another realm. Seems appropriate to have it here and I'm not seeing much of a reason not to, but I'd love to hear it if they exist.
    Suino and Beethoven like this.
  3. snap dragon

    snap dragon Well-Known Member

    I don't remember if this was T2A or UOR or if you can still do it in UO, but this is definitely a thing that happened. Always opening exploding doors in lich lords. On my shard they removed the door to the lich lords entirely because people were hiding pets in the "guard" status (not sure if that works here either) and trapping it to make people run into it and get killed.
    Beethoven likes this.
  4. Wise

    Wise Well-Known Member
    UO:R Subscriber

    Also its fun to trap people's doors and give them a scare when they come home.
    bart simpson, Beethoven and Gozinya like this.
  5. Dalavar

    Dalavar Well-Known Member
    UO:R Subscriber

    I think "guard" was removed before the UOR heyday. It was problematic (to OSI) for a number of reasons. That is one I've not heard of, but I like it.

    What about Magic Lock? Was that ever able to be used on doors?
    Beethoven likes this.
  6. snap dragon

    snap dragon Well-Known Member

    yes. Doors were just like lockable containers, you could even tinker trap them.
    One and Beethoven like this.
  7. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Seems legit. It's a lock and/or latch system, it should be able to be trapped. I wouldn't mind seeing that possible on dungeon containers and towns, etc. Perhaps an NPC LoS check in town if you're trapping a town container, as it would be technically criminal to do so?
    Beethoven likes this.
  8. snap dragon

    snap dragon Well-Known Member

    when the trap springs the tinker should get the count anyway. You know, if we had working tinker trap mechanics.
  9. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Agreed, on both points.
  10. Huzke

    Huzke Active Member
    UO:R Subscriber

    As a leet PvE'er I approve of this request. So many of the tactics I've always used to defend myself from PK's doesn't work here. No item dress invis macro, no trapped doors, no Provo onto players etc...
    a white zombie, Beethoven and Blaise like this.
  11. Lightshade

    Lightshade Well-Known Member
    UO:R Subscriber

    I would still love to see this fixed so that you can trap doors again.
    Beethoven and Blaise like this.
  12. Blaise

    Blaise Well-Known Member
    UO:R Subscriber

    Absolutely, please, much yes, very want, wow.
    Beethoven likes this.
  13. Lightshade

    Lightshade Well-Known Member
    UO:R Subscriber

  14. Lightshade

    Lightshade Well-Known Member
    UO:R Subscriber

    Friendly Bump.
    Beethoven likes this.
  15. Zyler

    Zyler Well-Known Member

    I believe this happened after UOR. I wouldn't call it a bug however I guess could be an enhancement. Im not really in favor of it tho.
  16. One

    One Well-Known Member
    Server Supporter

    .
    Last edited: Feb 5, 2023
  17. Lightshade

    Lightshade Well-Known Member
    UO:R Subscriber

    Pull up the demo and test it. ;)
  18. Lightshade

    Lightshade Well-Known Member
    UO:R Subscriber

    Still hoping for this fix.
    The Crooked Warden likes this.
  19. bart simpson

    bart simpson Well-Known Member
    UO:R Subscriber

  20. wylwrk

    wylwrk Well-Known Member

    .... and bypassable with remove trap after successful detect hidden.

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