What bonus does inscription give to magery?

Discussion in 'Renaissance Discussion' started by Hiji Zuru, Jan 10, 2017.

  1. Hiji Zuru

    Hiji Zuru Well-Known Member
    UO:R Subscriber

    Hi, I have seen reference to this but I cannot find any info and Stratics has a ton of stuff that I know doesn't exist on this shard. Can anyone point me in the right direction? Thanks!

    [​IMG]
    shad, eherruh and Gideon Jura like this.
  2. wylwrk

    wylwrk Well-Known Member

    Do a search for the individual magery self-only defensive spells from the uor website.

    For example, magic reflection.
    Hiji Zuru likes this.
  3. Hiji Zuru

    Hiji Zuru Well-Known Member
    UO:R Subscriber

    Ahh I see Thanks!
  4. Wesley W Kurten

    Wesley W Kurten New Member

    I´ve searched for information about benefits of inscription and dont find nothing, could someone explain or give me a link to read about that.
    Thanks!
  5. Rextacy

    Rextacy Well-Known Member
    Server Supporter

  6. compsays

    compsays Active Member
    UO:R Subscriber

    So in essence, it's nerfed?
  7. Rextacy

    Rextacy Well-Known Member
    Server Supporter

    It's more for defense here. No added damage bonus.
  8. One

    One Well-Known Member
    Server Supporter

    .
    Last edited: Feb 4, 2023
    wylwrk and Rextacy like this.
  9. Pill

    Pill Well-Known Member

    There was never any sort of damage bonus yielded from having inscription. It was purely introduced to boost Margery defense mechanisms - Magic reflect, Reactive armor and Protection. On UOR, protection and RA seem to be uneffected (you're right, essentially a 'nerf'), but I don't think it's an intentional nerf, as much as it was a lack of remembering how inscription truly worked.
    One and Rextacy like this.
  10. One

    One Well-Known Member
    Server Supporter

    .
    Last edited: Feb 4, 2023
  11. Pill

    Pill Well-Known Member

    I haven't actually done an official test for comparison, but I know from experience it doesn't buff those two spells very much (if at all). Protection I am sure of, RA, I'll have to log on and do some tests.
    One likes this.
  12. wylwrk

    wylwrk Well-Known Member

    Reactive armor is the three applicable skills / 3 so... mage and med yields 66.6 absorption. Yes, while the addition of inscription comes out to 100 damage... the cap is actually 75 points absorbed. 8.4 bonus points of damage absorbed.
    One and Rextacy like this.
  13. Wesley W Kurten

    Wesley W Kurten New Member

    Thank you guys for the answers! :)
    One likes this.
  14. Pill

    Pill Well-Known Member

    Sorry 'dad jokes' :)

    But this doesn't quite make sense to me. Can you elaborate on where you're getting these calculations?
  15. Erlkonig

    Erlkonig Well-Known Member

    Since the majority of UOR stuff does not differ from base RUO non-AOS code, its safe to say...

    Reactive Armor
    int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Inscribe].Value);
    value /= 3;
    if ( value < 0 )
    value = 1;
    else if ( value > 75 )
    value = 75;
    Caster.MeleeDamageAbsorb = value;


    mage+med+scribe = total
    total = total / 3
    min = 1, max = 75 damage neglect

    Magic Reflect
    int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Inscribe].Value);
    value = (int)(8 + (value/200)*7.0);//absorb from 8 to 15 "circles"

    mage + scribe = total
    total = (8+(total/200)*7) circles of spells reflected

    Protection
    double value = (int)(Caster.Skills[SkillName.EvalInt].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Inscribe].Value);
    value /= 4;
    if ( value < 0 )
    value = 0;
    else if ( value > 75 )
    value = 75.0;
    Registry.Add( Caster, value );
    new InternalTimer( Caster ).Start();

    eval+med+mage = total
    total = total /4
    One likes this.

Share This Page